CS6620 Program 3 Due W Mar 10
Turn in your source code and an image file of a scene that includes your scene from program 2 along with:
- depth of field
- motion blur (a single moving sphere with a linear motion vector)
- soft shadows
- glossy reflection
Extra credit:
- use better sampling (e.g., quasi-Monte Carlo or jittering)
- glossy refraction (e.g. frosted glass)
- a moving camera