| Schedule: | MWF 10:45-11:35 | |
| Location: | WEB - 1450 (this is near the cafe in the new Warnock building) | |
| Instructor: | David Johnson | |
| Email: | dejohnso@cs.utah.edu | |
| Office: | 2875 WEB (ph) 585-1726 | |
| Lab: | Assignments will be done in MEB 2172. Access to equipment will be limited and will need to be shared by signing up for time. You will need U card access to this room. | |
| Hours: | I am generally available and through appointment. | |
| Text: | I will write up notes and rely on papers. |
| Programming Assignments (5) | 55% | ||
| Final Project Paper and Talk | 25% | ||
| Paper Critiques and Discussion | 10% | ||
| Mini-Final Exam | 10% |
Cheating and Plagiarism: Students are encouraged to discuss approaches with one another and to help one another with computer infrastructure questions, but not to share or view another person’s code.
This is a graduate level course. As such, students are expected to behave in a professional manner.
Accommodations: The University of Utah seeks to provide equal access to its programs, services and activities for people with disabilities. If you will need accommodations in the class, reasonable prior notice needs to be given to the Center for Disability Services, 162 Union Building, 581-5020 (V/TDD). CDS will work with you and the instructor to make arrangements for accommodations.
Week 1: Jan 12, 14, 16
Intro to VR
VR intro/course intro
VR history
Paper critique 1: Sutherland "The Ultimate Display" and Brooks "What's Real About Virtual Reality"
Week 2: Jan. 19 (no class), 21, 23
19th - no class, MLK Jr. Day
Displays and Graphics
Intro to VR Graphics - Human capabilities
Stereo displays
Graphics pipeline review
My view frustum notes
Projections and view frustums
Nate's OpenGL projection tutor (compiled for windows)
Week 3: Jan. 26, 28, 30
Assignment: View Frustums (due Feb. 9, 5PM)
Open Scene Graph
Scene graph/Frustum clipping/Image impostors and billboards
Paper critique 2: Does CG quality matter? and A pit paper.
Week 4: Feb. 2, 4, 6
Tracking
My tracking notes
Intro to tracking/Human capabilities/Tracking math
Tracking technologies
- mechanical
- magnetic (review AC/DC current, induction, etc)
- ultrasound
- optical
Statistics
Filters
Week 5: Feb 9, 11, 13
Lab tour/Equipment/Tracking software/libraries
Assignment 2: Head-tracked display (due Feb. 23, 5P.M.)
Merging measurements
- gaussians
- estimation theory
Kalman filters
Paper critique 3: Constellation
A tracking review article
Week 6: Feb. 16 (no class), 18, 20
HCI
Navigation
Selection and Manipulation
menus, text boxes, interface props (doll head, passive haptics, etc)
Paper critique 4: Seven League Boots
VR Interface survey
Week 7: Feb. 23, 25, 27
Simulation
My collision notes
Collision Detection for Primitives
Assignment 3: Selection (due Mar. 13, 5P.M.)
GJK - a good GJK ref
Hierarchical Collision Detection
Week 8: Mar. 2, 4, 6
Hierarchical Collision Detection
Collision Response
- some helpful readings
- SIGGRAPH 2001 course
AI/crowds
Week 9: Mar. 9, 11, 13
Haptics and Touch
Human capabilties and devices
Haptics
- background reading
Paper Critique 6: Haptic algorithms
- God-object paper
- 6DOF voxel link
Current 6DOF
Week 10: Mar. 16, 18, 20
Spring Break
Week 11: Mar. 23, 25, 27
Augmented Reality
Monday - Introduction and basic concepts
Wednesday Assignment 4: add physics and haptic interaction to 3D scene (due Apr. 8)
Software: ARToolkit and tracking mathematics
Friday - Paper critique: Shader Lamps
Week 12: Mar. 30, Apr. 1, 3
Final project discussion
Applications and environments
Apps: Virtual worlds - Second Life
HMD fieldtrip
Week 13: Apr. 6, 8, 10
Final project proposal pitches
Stereo powerwall demo
Assignment 5: AR Toolkit (due Apr. 15)
Apps: Medical
Apps: Virtual prototyping
Week 14: Apr. 13, 15, 17
Animating the VR World
Project consult - project progress report due.
no class
Week 15: Apr. 20, 22, 24
Final review
Mini final
project work/consult
Week 16: Apr. 27, 29
Project reports
Project reports
Final period: Monday, May 4th (Project reports may move here)