| Schedule: | MWF 12:55-1:45 | |
| Location: | WEB - 1460 (this is near the cafe in the new Warnock building) | |
| Instructor: | David Johnson | |
| Email: | dejohnso@cs.utah.edu | |
| Office: | 2875 WEB (ph) 585-1726 | |
| Lab: | Assignments will be done in MEB 2172. Access to equipment will be limited and will need to be shared by signing up for time. You will need U card access to this room. | |
| Hours: | I am generally available and through appointment. | |
| Text: | I will write up notes and rely on papers. |
| Programming Assignments | 60% | ||
| Final Project Paper and Talk | 15% | ||
| Paper Critiques and Discussion | 5% | ||
| Exam and Quizzes | 20% |
Cheating and Plagiarism: Students are encouraged to discuss approaches with one another and to help one another with computer infrastructure questions, but not to share or view another person’s code. Some assignments will be done in small groups, in this case full collaboration is allowed within the group.
This is a graduate level course. As such, students are expected to behave in a professional manner.
Accommodations: The University of Utah seeks to provide equal access to its programs, services and activities for people with disabilities. If you will need accommodations in the class, reasonable prior notice needs to be given to the Center for Disability Services, 162 Union Building, 581-5020 (V/TDD). CDS will work with you and the instructor to make arrangements for accommodations.
Week 1: Jan 10, 12, 14
Intro to VR
1) VR intro/course intro/
2) VR history
3) Paper critique 1: Sutherland "The Ultimate Display" and Brooks "What's Real About Virtual Reality"
Week 2: Jan. 17 (no class), 19, 21
1) 17th - no class, MLK Jr. Day
Displays and Graphics
2) Intro to VR Graphics - Human capabilities/Stereo displays
3) Graphics pipeline review
You should go through some of these nice OpenGL tutorials
Week 3: Jan. 24, 26, 28
1) More on the graphics pipeline - transformations, lighting, etc.
2) Scene Graphs/Display Accelerations/Frustum clipping/Image impostors and billboards
Assignment 1:
Scene graph techniques
3) Paper critique 2: Does CG quality matter? and A pit paper.
Week 4: Jan. 31, Feb. 2, 4
1) Projections and view frustums
My view frustum notes
Nate's OpenGL projection tutor (compiled for windows)
Tracking
2+3)Tracking technologies
- mechanical
- magnetic (review AC/DC current, induction, etc)
- ultrasound
- optical
My tracking notes
Week 5: Feb 7, 9, 11
1) More tracking
Assignment 2: Head-tracked View Frustums
2) Merging measurements
- filtering
- gaussians
- estimation theory
3) Kalman filters for tracking
Week 6: Feb. 14, 16, 18
3) Quiz 1/ Paper critique 3: Constellation
We won't discuss, but it is useful - A tracking review article
Simulation
1) Collision Detection for Primitives
- box, sphere, triangle
My collision notes
2) GJK - a good GJK ref
Week 7: Feb. 21 (no class), 23, 25
1) No class
2) Hierarchical Collision Detection
3) Collision Response
Penalty Methods and Numerical Stability
- some helpful readings
- SIGGRAPH 2001 course
- A nice comparison and code snippets for numerical integrators
Week 8: Feb. 28, Mar. 2, 4
1) Collision Response - Impulse Methods
Assignment 3: 2D Physics Engine
2) Constraints in Simulation
3) More on GJK and collision reponse
Some resources
- Some step-by-step instructions for implementing GJK www.codezealot.org/archives/88
- The Erin Catto's GDC conference presentations on GJK and
impulse stuff (www.box2d.org)
- numerical integration discussion (wiki.vdrift.net/Numerical_Integration)
Week 9: Mar. 7, 9, 11
HCI
1) Affordances/Menus
2) Navigation and Selection
-VR Interface survey
3) Paper critiques: Papers from recent 3DUI
- http://hal.archives-ouvertes.fr/docs/00/56/74/37/PDF/joyman-cameraReady.pdf
- http://www-users.cs.umn.edu/~interran/papers/3dui07.pdf
Week 10: Mar. 14, 16, 18
Haptics and Touch
1) Haptics
- background reading
2) Haptics in VR
3) User studies
Week 11: Mar. 21, 23, 25
Spring Break
Week 12: Mar. 28, 30, Apr. 1
New due date for Assignment 3
1) Final project discussion
2) Quiz 2
3) HMD fieldtrip
Week 13: Apr. 4, 6, 8
1) Lab tour/equipment demo
2) Final project proposal pitches
Assignment 4: Selection and Haptics
Tracker hints
3) Artificial Life
Week 14: Apr. 11, 13, 15
Augmented Reality
1) Introduction and basic concepts
2) Camera Localization
3) Project consult - project progress report due.
Week 15: Apr. 18, 20, 22
1) Networked Virtual Worlds/Second Life
Applications
2) VR Therapy
3) VR Visualization
Week 16: Apr. 25, 27
1) Final review
2) Mini final
3) project consult
Final period: Thursday, May 5 1-3 P.M. (Project reports)